Football GM is a single-player football management simulation game. Set your roster, make trades, draft prospects, manage your finances, and try to build a dynasty. Play it in your browser now, completely 100% free!
October 4, 2019 - Bug Fix
Previously, some of you had noticed something strange about team construction and game simulation in Football GM. If you made a team of all one type of player, that team would actually perform pretty well, usually making the playoffs. Obviously that doesn’t make any sense.
Looking at it more closely, I noticed that only passing stats were behaving strangely. A team of all kickers was horrible at running and at stopping the run. But they were incredible at passing! So I took a look at the passing code. Turns out the problem was just a small typo. The effects of pass blocking and pass rushing were reversed for calculating the completion percentage and distance of passes. My bad. Small fix.
But this is actually really important, and not just for silly things like a team of all kickers!
August 31, 2019 - New Feature
I deployed two changes today in version 2019.08.31.0916.
The regular season schedule is more balanced. All teams will play an equal number of home and away games, and all teams will have one home game and one away game with each other team in their division.
Division winners are guaranteed a top 4 seed in the playoffs, even if they have a worse record than some non division winners.
As always, let me know if you notice any problems!
Today I added some achievements to Football GM. You can see them on your account page. Most of them were copied over from Basketball GM with some small modifications.
The current achievements are:
April 27, 2019 - Milestone
Hello everyone! I am very excited to bring you Football GM. Football GM is an American football management simulator, where you are in charge of a team. You don’t play the actual game of football, but you draft players, trade players, sign free agents, handle the finances, and set the lineup.
Football GM is based on my other game, Basketball GM. I spent a lot of time on abstracting the code such that most of the code is shared between games, meaning that both games will improve together. Fixing a bug or adding a feature to one will also improve the other. It’s been a challenge, but it does work. Basketball GM has secretly been based on this shared code base for months.
While there are a lot of similarities to Basketball GM, there are a lot of differences too. Football is inherently a more random sport - it’s lower scoring, there are fewer games, and the playoffs are single elimination. This means it’s easier to get lucky and win, but it’s harder to have sustained success. Tema building is also more complicated in football, since there are more players, more positions, and the positions matter a lot more - you don’t have players like LeBron who can do everything. Finances are also different. Football GM operates under a hard cap like the NFL, but Basketball GM uses a soft cap like the NBA.
One of the fun things about simulation games is that all of those differences are customizable. If you enable God Mode, you can make the Football GM season last 82 games, have best-of-7 playoff series, and increase the length of games so that the number of touchdowns in a football game is more similar to the number of field goals in a basketball game.
That’s just one silly example of what you can do with a sports simulation game. Really, it’s up to your imagination. That’s been the best part of Basketball GM for years, and I hope Football GM brings people the same kind of fun.
Football GM is a lot better than Basketball GM was when it was first released, but it’s still rough around the edges in many places. I know that. I’m working on it. But I think it’s good enough to be fun now.
Feedback is always appreciated. Even more so since it’s new. Please let me know what you think.